![]() ![]() ![]() The funds given as an advance will be lost, but this is a small price to pay compared to contract failure, and results in having the same level of funds as before the contracts were accepted. So rather than having to launch multiple missions to finish up active contracts first, before launching a long-term exploration vessel (which might take several real life hours or days), contracts which will expire before the vessel is due back may be cancelled for a minimal penalty. Note that the advance is affected by your Strategies, but the refund is not. Instead, when a contract is cancelled, the cash advance and reputation advance are taken back as well as a small reputation penalty. Cancelling a contract does not count as failure and will not incur the failure penalty. If you have already accepted a Contract, but don't want to complete it (or if failure is inevitable or if you need that mission slot in the mission control), you can cancel it. This can be useful for contracts whose deadline will come before it is possible to complete the contract, or if a more appealing contract appears that will take much longer than the contracts already accepted, such as a contract to explore Jool, which will take several game years. Doing so incurs the 'Decline' penalty: usually about -1 Reputation. If you don't like a contract from the outset, you can decline it, by pressing the 'Red X' in the mission details. ![]()
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